Mark Let me begin with a little administrative stuff. You’ll notice our pictures for who is writing change, as noted by the picture of me on the left there. Also, our new web site is near ready, but still under construction. If you are an expert at CSS, HTML, and/or WordPress, contact me, I could use some help.

ODNDIf you checked out the latest RPG Circus podcast (and you really should), my co-host Jeff interviewed Michael of Old Guy RPG Blog about old-school gaming. In the interview, the two discuss what old-school means.

A few points they hit on were: 1. Ordinary people doing extraordinary things; 2. You are not defined by your character-sheet; and 3: Rulings, not rules. They mentioned the Quick Primer of Old-School Gaming, which can be found here.

Now, Michael, in the interview, said that old-school is defined both my attitude and rules, in that the rules should support the feel of an old-school game. I agree, but I think that attitude is much more important.

I run a 4e game of D&D, set in Eberron. One thing to note is that the heroes are involved in maybe one combat per session, have to figure out things through their own intellect, not their characters and, I believe, have to play ordinary people thrust into extraordinary circumstances. When we play, it’s not about combat (though some of my players want nothing more). If we have a rules question, I make a ruling, and we move on. We can look it up later.

In other words, I think I’m kind of an old-school gamer.

What about you? Do you think that you can make anything old-school with the right attitude? Let me know!