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battle_of_minas_tirith

emptythreat15-48Who doesn’t want to have a small army at their disposal?

Leadership was great in 3.5. It gave you the chance to create another character to work alongside yours, and a few followers to… well… do whatever followers do. 4th Edition, for the most part, does not translate well from 3.5; however, I believe that with one or two minor tweaks, Leadership can be seamlessly fitted to your campaign.

(Students, please open your Dungon Master’s Guide 3.5 to page 106 and follow along)

The actual dynamics of the feat should remain unchanged. The feat is available to any character 6th level or higher, which I think would simply be changed to a paragon level feat. Some may say, “The feat is too powerful for 11th level characters, everyone is going to want to take it.” The truth is, a good 3.5 gamer knew when this feat was appropriate. Your 15th level rogue with a through-the-roof leadership score is not going to deal with followers while sneaking through a back alley.

The formula for Leadership Score 3.5 is a character’s level + any Charisma modifier. This should remain unchanged as well; as well as the table for determining the level of your cohort and followers.

So far the feat is exactly the same as it was in 3.5, but now we’re going to modify it a bit. Followers should now become minions. Your followers should be very, very expendable, and what better way to do that then equip each one with one hit point.  Also,  how many followers you let die will ultimately affect your Leadership score.

The other facet of the feat I would change is an addition of Leadership Score modifiers based on ‘Role’. I feel the 4E addition of roles fits nicely into the Leadership system. I would set the modifiers as follows: Leader: +2, Striker:  +1, Controller:  +1, Defender:  +0

And that’s it! I believe that with these small modifications, Leadership can be used in any 4E game or campaign. Any feedback on this post would be more than greatly appreciated, take care everyone!

Any feedback on this post would be greatly appreciated.

templeofelementalevil

dicemonkey-48I was explaining to Bridget over dinner how back in 2E there was “The Temple of Elemental Evil,” followed in 3E by “Return to the Temple of Elemental Evil,” which was pretty much the same thing, only in 3E rules, and it talked about heroes a generation before destroying the temple. I then mentioned that WotC should release something like “Revenge of the Temple of Elemental Evil” for 4E. That’s when she piped up, “you should by those 2E books, run Temple of Elemental Evil, then run a 3E game of Return to the Temple of Elemental Evil within the same storyline, followed by a 4e Elemental Evil game, taking place a generation after that. Each character the players create would be the offspring of the previous vanquishers of the temple.”

I think that’s a phenomenal idea. Have any of you thought of doing this? I think it would work incredibly well, don’t you? It’s definitely something I’m considering.

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