ranekthefighter

emptythreat15-48Ah, 4th Edition.

I love what 4th Edition has done with the place. New system, new rules, new joys, and new frustrations. However, there is such a thing as fixing what is not broken.  And as many would suggest, something you shouldn’t do. Starting wealth in 3.5 was very simple. Read the chart (p. 135 of the Dungeon Master’s Guide 3.5, most players have this memorized), jot down the amount of gold you’ve got, and start shopping!

4th Edition has complicated things by giving the player a magic item of his/her level, a magic item of his/her level minus 1, a magic item of his/her level plus 1, and gold pieces equivalent to his/her level minus 1. I do not understand why this change was made. 

Yes, I understand that, prices in general have changed since 3.5. Yes, I understand that magic items of a specific level all cost the same. Yes, I understand that we’re trying to simplify things. However, not only does this complicate things in my opinion, it is a barrier that keeps a player from achieving his/her ideal character. For example, if I create an 11th level character, I’m entitled to a 10th, 11th, and 12th level magic item, as well as gold equal to a 10th level magic item. But what I really like a 13th level magic item and I’m willing to lower the other magic item levels in order or afford it.  Another scenario might be that I want my character decked out in a slew of 6th and 7th level magic items. Should I not be able to do so?

I propose the following: Keep the rules for 4th Edition; however, instead of giving the magic items outright add it to the gold piece value to create a pot with which to purchase your magic items. For example, my 11th level character would get gold pieces equivalent to two 10th level, one 11th level, and one 12th level magic item. This would be a perfect middle ground  between the set-in-stone gold piece starting wealth of 3.5, and the magic item/gold piece rations of 4th Edition.