dicemonkey-48I for one am the type of person who doesn’t mind a good hack-n-slash game though I do prefer more roleplaying to ‘roll’ playing. So, a few days ago I was thinking about the fact that nearly every single roleplaying game out there involves some form of rules for murder.

orientaladventuresI’m calling killing murder because that’s what it comes down to: the taking of life unjustifiably. As your heroes tromp into a dungeon where some Kobolds have set up a home, the heroes, whether they be thief or cleric, slaughter those sentient creatures who were doing no more than defending their home.

It seems like because you’re sitting around a table and not actually in the location, killing becomes much easier. If you were given a sword and told to go into the forest and kill a few animals, you might have a difficult time doing it, and you certainly wouldn’t revel in pressing through a pack of deer decapitating any one that you came across.

Even in modern games, most players don’t have many moral qualms about shooting someone down in cold blood just because the person was guarding the door to a nightclub or what have you. But in the real world, sane people don’t simply kill just for killing’s sake. So how is this justified?

Listen, I’m not trying to say that RPGs need to have less killing or be more feel-goody. I’m just wondering how it is that you can actually apply the moral qualms people have in the real world to that of RPG characters without disabling a character’s abilities completely.

Anyone?