andrea_ha003mie1fightingirish13-48Okay… I imagine the title has caught your attention and I only have one question.

What the hell?

The average tank has a carrying capacity of roughly four hundred pounds before she becomes encumbered.  That means that they can carry a ridiculous amount of weight on their shoulders and back, including in their mighty “Backpack of Random Garb.”

 So rock with me, if you can, the idea of how much that truly entails.  I’m not even going to list the actual weight to these items.  Even a Noob understands the concept I’m flinging around here.  My current character has a strength of 18.  In the middle of our current “cave crawl” he was carrying three chain mail shirts, dwarf plate armor, seven long swords, various knick-knacks, and at one time a member of the party.

Then you have to add what’s on his person at the time; plate armor, large size great sword, heavy shield, belt, boots, helm…  I imagine you get the point.  He’s strong, he’s virile, he’s Superman!  Able to carry items with different shapes and sizes as if they were truly only one type of item, proportioned to a back pack.

Now I love, as much as anyone else, carrying everything I can after looting the Great Chamber of Amazing Treasures, but am I wrong in assuming there should be a reasonable cap in what one person could carry? 

Now, having said all of that, I want to specify that I don’t mean carry weight.  I mean the definable size of things.  Everyone knows s a strong man can still be encumbered by something awkward.  A poleax in the hands of a normal size person, or even strapped to that person’s back, makes going through doors, or even hallways difficult.

I think D&D should go to a similar system that the Diablo games (and many similar games to it) use.  I think the size of the person should affect the amount a person can carry, not necessarily the weight.

A Halfling is going to have trouble carrying around an awkward piece of armor, whereas a Minotaur can strap several pieces of armor to herself without being as encumbered.  I think they should go to the block concept.  What I mean by that, is that every item takes up a certain number of blocks. Once you’re out of space you can’t carry any more.

If I were DMing a game, would I be too controlling offering such a concept?