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dicemonkey-48How bothered would you be if you arrived at a new game, and the GM informed you that you would be able to choose one of a certain set of race/class combinations?

Let me make myself make sense:

You show up at a new game, ready with some character concepts floating around in your head. The GM says, “Okay, we need an Elf Wizard, a Human Fighter, and at least one Dwarf Paladin.” Would you feel like you could sit down with a certain level of restriction and design a character that was wholly your own? I think I could.

I bring this up, because, in the past, I have suggested this idea to my players. It usually begins with everyone thinking up ideas for a new game (we’ll use Star Wars as an example, since I’m on a Star Wars kick at the moment). Every single one of them is looking through the Ultimate Alien Anthology, trying to find the weirdest thing to play. I get a little irritated (I’m slightly Xenophobic when I play. I like to play humans, and get irritated when people think humans are “boring” [NO I'M NOT!]). I know that in the Star Wars films and books, humans are the most prevalent race, and a ship full of aliens isn’t all that common, and would be more realistic with more humans on board. I state, “I want at least half the crew to be human”. That goes down like a lead balloon.

This also happened, because I noticed that there wasn’t anyone to take the piloting role. I arbitrarily chose someone and told them that they were going to be the pilot, and should probably take the Skill Emphasis: Pilot feat. Luckily, they liked that idea.

Hmm…

Last big Star Wars game I ran, I added about three NPCs to the ship’s crew to add more humans to the mix (OK, one was a Zeltron, but they’re near-humans, so they’re human enough).

I’m normally not very controlling in my games. I let whatever happens, happen, and simply roll with the punches, letting the players direct the story.

Should I let my xenophobia go and just roll with the fact that the players are going to try to be a Hutt?