You are currently browsing the monthly archive for November 2008.

Here are some new found recipes that have been long forgotten in the realms.  Hope you enjoy dessert!
blondies

 

 

Bigby’s Big Hand of Blondies

  • 1 1/2 sticks unsalted butter, plus butter for pan
  • 1 1/2 cups all-purpose flour
  • 1 teaspoon baking powder
  • 1/2 teaspoon salt
  • 1 cup light brown muscovado sugar
  • 1/2 cup dark brown muscovado sugar
  • 2 large eggs
  • 1 1/2 teaspoons vanilla extract
  • 1 cup milk chocolate chips
  • 1/4 cup plus 2 tablespoons toffee chips
  • 1/2 cup coarsely chopped toasted almonds

Directions:

Preheat oven to 350 degrees F. Butter and line a 9 by 9 by 2-inch baking pan with parchment paper, allowing a 2-inch overhang. Butter the lining too.

Whisk together the flour, baking powder and salt in a medium bowl.

Melt the butter in a medium saucepan; add both sugars and whisk until combined and sugar is melted, about 5 minutes. Transfer the mixture to a medium bowl and let cool slightly. Whisk in the eggs and vanilla extract until combined. Add the flour and whisk until just incorporated. Fold in the chocolate chips, toffee chips and almonds and transfer the mixture to the prepared pan.

Bake for 24 to 27 minutes or until the top cracks slightly and is firm to the touch and a skewer inserted into the center comes out with moist pieces clinging to it. Remove to a wire rack and let cool completely. Remove the bars from the pan using the parchment handles, transfer to a cutting board and cut into 2-inch squares.

 

astral-stalkerAstral Stalker Apple Pie

Crust:

  • 2 cups all-purpose flour
  • 1/4 cup sugar
  • Pinch salt
  • 1 cup cold unsalted butter (2 sticks), cut into pieces
  • 1/3 cup ice water

Filling:

  • 5 Granny Smith apples, peeled, cored, and thickly sliced
  • 1/2 cup sugar
  • 1 1/2 tablespoons cornstarch
  • 1 teaspoon fresh lemon juice
  • 1 teaspoon pure vanilla extract
  • 1/4 teaspoon ground cinnamon
  • 1/8 teaspoon salt
  • 1/8 teaspoon ground nutmeg
  • 1 1/2 tablespoons cold unsalted butter, cut into pieces
  • Equipment: 9-inch aluminum pie pan, 1 medium-sized brown paper bag

Directions:

Make the Crust: In a food processor combine the flour, sugar, and salt. Add the butter and pulse until pea-sized pieces appear. Add the water and pulse briefly—it will still look crumbly. Transfer the crumbs to 2 pieces of parchment paper or foil and form into 2 disks. Wrap the discs with plastic wrap and refrigerate overnight.

On a work surface lightly dusted with flour, roll out 1 disk to a circle about 1/8-inch thick. Keep rolling until the circle is at least 2 inches larger than your pan. Line the pie pan with the dough, letting the edge hang over a bit. Roll the second disk, place it on a sheet pan and chill it until you’re ready to build your pie.

Arrange a rack in the center of the oven and preheat to 375 degrees F.

Make the Filling: In a medium bowl, toss the apple slices, sugar, cornstarch, lemon juice, vanilla, cinnamon, salt, and nutmeg together. Transfer to the pie shell and dot with the butter. Brush the overhanging edges of the dough with water. Carefully cover with the rolled-out top crust and pinch the edges together, turning them under all around to make a thick edge. To decorate the rim, press it all around with the back of a fork, or just pinch it to seal. With a scissors, cut a few V-vents in the center.

Slide the pie into the brown paper bag and fold the top down. Staple bag shut and place it on a sheet pan. Bake for 1 hour.

Remove the pie from the oven and cut a large circle in top of the bag. Return to the oven and bake until the crust is golden brown, about 15 minutes more.

Let the pie cool at least 30 minutes before serving. Serve warm or at room temperature.

 

living-spellLiving Spell Layered Vodka Lemon Cake

Lemon Sponge Cake:

  • 4 large eggs, separated
  • 2/3 cup sugar
  • 1 lemon, zested
  • 1/2 teaspoon vanilla
  • 1/2 cup all-purpose flour
  • 1/2 cup cornstarch

Lemon Curd:

  • 6 egg yolks
  • 1/2 cup sugar
  • 1/2 cup fresh lemon juice
  • 4 ounces (1 stick) unsalted butter, cut into pieces

Citron Syrup:

  • 1/2 cup sugar
  • 1/2 cup lemon-flavored vodka

Meringue Icing:

  • 1 1/2 cups sugar
  • 2 tablespoons light corn syrup
  • 1/3 cup cold water
  • 3 egg whites
  • 1/2 teaspoon cream of tartar
  • Pinch salt
  • 1 1/2 teaspoons vanilla extract
  • 1 tablespoon fresh lemon juice
  • 1 tablespoon hot water

Directions:

Lemon Sponge Cake: Preheat the oven to 350 degrees F. Lightly grease and line the bottom of a 9-inch springform pan with parchment paper and set aside.

In a bowl fitted with an electric mixer, whip the egg yolks, 1/3 cup of the sugar, lemon zest, and vanilla on medium-high speed until thick and almost doubled in volume. (The yolks will form slowly dissolving ribbons when the whip is lifted out.)

In a clean bowl, whip the egg whites on medium speed until frothy. Gradually add the remaining 1/3 cup of sugar, and whip on high speed until stiff peaks form. Fold the egg whites into the egg yolk mixture, being careful not to over mix. Sift half of the flour and cornstarch into the egg mixture, and gently fold to incorporate. Repeat with the remaining flour and cornstarch. Pour the batter into the prepared pan and bake for 20 minutes.

Turn the cake180 degrees F, and bake for an additional 15 to 20 minutes, or until a toothpick comes out clean and the cake starts to pull away from the sides of the pan. Remove from the oven and cool on a wire rack.

Lemon Curd: In the top of a double boiler, or in a stainless steel bowl, whisk together the yolks, sugar, and lemon juice. Place over simmering water and whisk until thickened. Remove from the heat and whisk in the butter until all incorporated.

Cover with plastic wrap, pressing down against the surface to prevent a skin from forming. Refrigerate until cool, about 3 hours or overnight.

Citron Syrup: In a small, heavy saucepan, combine the sugar and vodka. Gently heat, stirring occasionally, until the sugar dissolves.

To assemble the cake: Slice the cake into 3 layers horizontally. Place the top layer of cake in the bottom of the springform pan and brush with 1/3 of the citron syrup. Spread 1 cup of lemon curd on top and smooth evenly. Repeat with the remaining 2 cakes layers, citron syrup and lemon curd. Refrigerate while making the Meringue Icing.

In a small, heavy saucepan, combine the sugar, corn syrup, and cold water. Bring to a boil, stirring until the sugar dissolves. Boil, uncovered, until the syrup reaches the soft ball stage (240 degrees F) on a candy thermometer. Remove from the heat.

Meanwhile, in a large bowl, beat the egg whites, cream of tartar, and salt with an electric mixer until frothy. With the machine running, slowly pour the syrup down the sides of the bowl into the whites (being careful not to pour the syrup into the moving wire whisk). When all the syrup has been added, add the vanilla and continue beating until the mixture has cooled and is fluffy, about 3 minutes. Add the lemon juice and water, and set aside.

Remove the cake from the refrigerator and unwrap. Remove the sides of the pan and spread the icing in a thin layer over the sides and top of the cake. Put the remaining icing in a pastry bag fitted with a star tip and decoratively pipe rosettes on top of the cake.

Refrigerate until ready to serve. Prior to serving brown the meringue lightly.

sith

fightingirish13-48 When at last we left our villain, Cicero, he had lost his Master and was allied with a small party of Jedi Padawans on the run from the Republic Clone Army after Order 66 was issued.

My party, having very little knowledge of the planet Eradia, traveled to the check point. It turns out, a little more knowledge was imparted to select members of the group. We were on the planet (initially) to negotiate with the Eradians a treaty for them to join the Republic against the Separatists. If you aren’t certain what an Eradian is; it’s a reptilian-avian like creature with glider wings under its arms.

When we arrived at their doorstep, the Eradians took us in with open arms, expecting us, but not the grave news we carried. Cicero, being exactly as I made him, did very little of the talking. He didn’t want to elude one way or another the amount of power he truly masked, in addition to a bit of a shift he felt within himself, so our self appointed leader, a Bothan by the name of (Well unfortunately, my friend can’t remember his character’s name, so today he is blessed with the name Bothan) Bothan did all the talking.

The negotiations were obviously far gone since our trip had been marked with danger, however we gathered as much information as we could about the situation with the Republic, and warned the Eradians to be weary of any Republic ships in the near future. We thanked them for their hospitality and the transport ship they gave us to aid in our escape from the planet. We never did find out what happened to the Eradians, but as players hoped that good triumphed over evil.

Soon after leaving the atmosphere of Eradia, five Republic ARC Fighters took chase. Using my basic knowledge of Republic Fighter formations I was able to distinguish which fighter was the lead, and used Mind Trick to force the pilot to stop his pursuit. Taking it as a cue the rest of the clones called off their pursuit as well, and we jumped into hyperspace with the intentions to head to Bothawui.

After meeting with Bothan’s father, Bothan was taken behind closed doors for a private conversation with his father. Cicero used the Force to listen to the conversation. He soon discovered that Bothan’s father wasn’t exactly the most reputable of characters. In truth, both father and son had a background filled with deception and subterfuge.

Cicero smiled at this, it was his first mark, someone already on the edge of the fence, teetering, looking to fall either way. Unfortunately, the next game I had to sit out and found out that Bothan left our group to find himself, we had also managed to pick up several human slaves (we had freed them) and again while we broke atmosphere, we were tracked by a pack of ARC Fighters, but this time, without my devious use of Force powers, the pilot plotted a course on the star map, and jumped into hyperspace.

Apparently, he botched the roll terribly and we ended up in the orbit of an apparently mythical place. It’s name… Iago.

Apparently, around the orbit of Iago are angel-like creatures that conveniently are called Angels that “pull” passing ships into the planet. Guess where we ended up crash landing?

As a little side note, our DM really wanted to send us to Iago, he just couldn’t figure out a legitimate way of doing it. Our pilot botching his role was a great and even more so a legitimate reason.

After mere moments of pulling ourselves from the wreckage of our ship, we were greeted by several difference races of travelers, all pulled to the surface of this planet as well. Here is where my party met Alacath, a Zeltron of nearly 10,000 years in age. He was a Jedi Knight from a much more archaic era whom crash landed on the planet many years before.

A bit of information about the Zeltron; they are ruled by the most dominant mood in the room, so if someone is angry they thus become angry. This makes it much harder for them to become a Jedi Knight because of the strict rules on emotion. He informed us that we were trapped on the planet and could only leave with the aid of the Star Dragon, a powerful entity so intelligent it lost the necessity for eye sight.

However, before we could travel to meet with the Star Dragon there was another force on the planet called the Demons. They would raid the small enclave often, killing many of the settlers. Their numbers were far too imposing even for a highly skilled Jedi Knight. It was quickly agreed that the situation would be resolved with the Demons, and our party put the other people to work taking parts from all of the ships to make a patch works transport vessel.

We prepared several defensive structures, but essentially the fight was left up to three Jedi Apprentices, and a very old Jedi Knight; a Jedi Knight so old in fact that his light saber was attached by a wire to a power pack. It was an interesting time, we had only spent a short time before the sounds of battle were nearing us. With simple fortifications ready to go, and each Jedi Apprentice as rested as possible, we stood at the top of our hill that I’ve affectionately named Hamburger Hill, and awaited the thousands of Demons below.

It was only a matter of time before we expected to be overrun. Soon our fears had become a visible threat. Thousands upon thousands of Demons poured out across the horizon, until the base of the mountainside itself was just one big moving mass. For fear of not being an efficient fighting machine, Cicero exposed himself to the beasts, diving off the top of the very steep hill and landing in the lot of them. He looked around for several minutes until he spotted a cave he could take refuge in. From here I used several Dark Side powers, with the justification of defending my friends. Force Lighting was a very common occurrence.

I tried to mask the Darkness within me, but it was becoming very apparent from here. We killed hundreds, but it began to seem hopeless as I was very low on hit points but I had several Force Points. In an act of desperation I rolled and ended up with 25 on my Mind Trick. Not enough, so I pumped three; count ‘em three Force Points into my roll ending with a 40+ roll. With this I drained several of my hit points nearly killing myself, and actually Mind Tricked the whole army of beasties into fleeing.

With this I had Cicero use a few Force Healings, and had him climb back up the hill, never explaining why the beasts just up and left, but acting into everyone else’s paranoia. With a grin on his face Cicero lied to his whole party.

Now with the Demons dispatched, we shifted our attention to traveling to see the Star Dragon. It took several days, and we saw strange things along the way, but finally we approached the cave of this “Dragon”. There was a strong affiliation with the Force coming from this cave, so we entered, and soon came face to face with the Star Dragon.

As a reward for staving off the Demons, and finding her, the Star Dragon gave us the knowledge we needed to leave her planet, and also take from her cave whatever treasures we found. Each of us gathered up enough components to make a new lightsaber, thanked the Star Dragon and began to leave. As we left the Star Dragon looked blindly at Cicero and a frown befell her face. “There is much Darkness is you.”

To Be Continued…

403px-red_army_recruitment_poster

dicemonkey-48Merry Black Friday, everyone!

For those of you working in the retail industry, I’m so sorry for you. I worked Christmas Retail for 5 years. I feel your pain.

With the downturn of our economy, now is the perfect time to begin recruiting new players. Think about it: If you’ve already got the books and dice, roleplaying is free!

I’ve found that I’m the “recruiter” of my friends. I’m the one who explains what a roleplaying game is to new people, invite them into the group, set them up with a character… etc.

It could be simply because I’m usually the GM. It could also be that I’m usually the more outgoing of the group, plus I’m the one to frequent the FLGS’s and scout out new “talent”.

What about all of you? Do you find that there’s usually one person who brings in the new people, or is it balanced between the whole group?

That is all.

Have a great day, and may you all remember what it is that you’re grateful for.

__shadow_of_the_colossus___by_el_kenshin

dicemonkey-48Very soon, the game I’m running now will come to a close, as the heroes conquer Thunderspire Labyrinth, and are pulled into Ravenloft, where another DM will take over.

I, on the other hand, will begin my own Forgotten Realms campaign. I want to convey the “epicness” of the world, the hugeness of the history, and the enormity of the legends.

In it, I plan on running an adventure in which an evil wizard is awakening great creatures of stone and wood, known as the Colossi. The heroes will be tasked with destroying the Colossi, with the final one being so large it is a dungeon in and of itself that the heroes must traverse the interior of.

So here’s my question: How do I run a battle against the Colossi?

The adventure is going to steal heavily from the PS2 game Shadow of the Colossus, in which these great beings are invulnerable to your sword and arrows. They have a few weak points that you must hit, while climbing around their body as they try to shake you off.

So how can this work best? Skill challenges? A hybrid of skill challenges and combat? What do you all think?

capuchincaptions-48Alright my lovelies… I have spent a few posts now sharing my character ideas/concepts with all of you and I greatly appreciate the feedback.  I thought I would copy the Adobe file I had on the Historian Class.  If anybody likes it, then grab it and use it.  It really filled a void for me and is allowing my character to branch out much further.

Enjoy and if you know of any other great ones then let us know.  Perhaps if we get enough we can start a page that has classes outside of the core books!

Oh and if you really love this class and want to play it then let us know and we can send along the file that contains all of the special ‘cards’ (at-will, encounter & daily powers) specific to this class.

 

Historian

The gods wiped away the civilizations of the mortal

races hundreds of years ago, and many great achievements

were lost forever. Even so, a vast amount of

knowledge lies buried in ancient ruins, waiting for

anyone who is bold and skilled enough to find it. The

historian risks his life to discover the secrets of the

past.

Many people fear the work of historians, reasoning

that they only tempt the gods to strike again by bringing

back that which was already wiped away once.

Some communities feel so strongly about this that they

will not tolerate a known historian to live among them.

There is no doubt that knowledge is power, and

many historians are as interested in that power as they

are in knowledge for its own sake. Still, there are

many who simply wish to see knowledge preserved or

to help their people regain stature and dignity lost long

ago.

gnomehistorianCLASS TRAITS

Power Source: Martial. Your skills are hardwon

through education and practice.

Key Abilities: Intelligence, Dexterity, Wisdom

Armor Proficiencies: Cloth, leather, hide

Weapon Proficiencies: Simple melee, simple

ranged, handaxe, short sword

Bonus to Defense: +1 Reflex, +1 Will

Hit Points at 1st Level: 12 + Constitution

score

Hit Points per Level Gained: 5

Healing Surges per Day: 6 + Constitution

modifier

Trained Skills: History and Dungeoneering.

From the class skills listed below, choose

four more trained skills at 1st level.

Class Skills: Acrobatics (Dex), Arcana (Int),

Athletics (Str), Dungeoneering (Wis), History

(Int), Perception (Wis), Religion (Int),

Stealth (Dex), Streetwise (Cha), Thievery

(Dex)

Class Features: Esoteric Knowledge, Literacy,

Quick Thinking, Practical Knowledge,

Ritual Casting


HISTORIAN CLASS FEATURES

All historians have the class features described below.

ESOTERIC KNOWLEDGE

Through your exploration and research, you learn fragments

of ancient knowledge. A long-forgotten litany,

holy to a god who has abandoned this world; the formula

of a spell; a technique for focusing the mind or

hardening the body. Your personal interests may drive

your research in a single direction, or you may gather

chance fragments like a magpie as fortune brings you

to them.

At certain levels, shown on the chart below, you

gain access to powers of other classes. These powers

can be drawn from any power source other than martial.

You do not gain any other features of the class

from which you take the power, and you are not required

to draw from the same class or power source

each time.

You learn these powers in addition to the martial

exploits you gain through your advancement as an

historian. This does not increase the number of encounter

attack or daily attack powers you can use

based on your level; you can simply choose to use one

of these powers instead of one of your historian exploits.

However, the utility power that you gain is

usable in addition to your historian exploits, giving

you access to one additional utility power per day than

would normally be possible at your level.

When you gain access to a power of a given type

(encounter, utility, or daily), it must be of your level or

lower. Each time you gain a level, you can choose to

replace your access to that power with access to another

power of the same type. The new power does

not need to be drawn from the same class or power

source as the previous power.

Level Power Type Gained

4th Encounter Attack

8th Utility

10th Daily Attack

PRACTICAL KNOWLEDGE

Once per turn as a minor action, you can attempt to

recall something useful about a creature type which

you could use to your advantage in combat. The benefits

apply only against creatures of the exact type being

considered (e.g., kobold skirmisher and kobold slinger

are not of the same type for purposes of this ability).

Make a monster knowledge check as normal, using

the skill appropriate to the origin of the creature. You

gain the following benefits in addition to the information

normally gained from the check:

Name, type and keywords: If the result of the

check indicates that you know this information,

you also gain a bonus to skills that are Charismabased,

Dexterity-based or Strength-based when

interacting with this creature type.

Powers: If the result of the check indicates that

you know this information, you gain the skill bonus

above, and also gain a bonus to your Reflex

and Will defenses if attacked by this creature type.

Resistances and vulnerabilities: If the result of

the check indicates that you know this information,

you gain the skill and defense bonuses

above, and also gain a bonus to your next attack

against a creature of this type.

The benefits of practical knowledge last until the start

of your next turn.

LITERACY

You gain the Literacy feat as a bonus feat, allowing

you to read and write any languages that you speak.

QUICK THINKING

You have to have quick reflexes to survive as a historian,

but you have to have an even quicker mind. You

gain a bonus to AC equal to your Intelligence modifier

against opportunity attacks. You also have the option

of using your Intelligence modifier rather than your

Strength or Dexterity modifier on your attack rolls

when making opportunity attacks.

RITUAL CASTING

You gain the Ritual Caster feat as a bonus feat, allowing

you to use magic rituals. You possess a ritual

book containing the Comprehend Language ritual.

 

capuchincaptions-48Thank you everyone for your votes.  It really appears that people are really in support of me playing a gnome in our next campaign.  Good call.  But now I have another conundrum… what do I name them?   

This is a very important question.  After all the reading I’ve been doing on gnomes it has become very apparent that names are VITAL.  Throughout their lives gnomes are continually given names.  The names are from their mothers, fathers, grandparents, elders, friends, clansman etc etc etc.

Therefore, after my husband finished his off the shelf review of the Gary Gygax’s Extroaordinary Book of Names, I stole it from him and did some rolling up of possible names for my gnome.

Now a little background.  I’ve decided on Historian for my class.  Is it in the core books???  Well no… but I found a great description online and it will basically make my character an Indiana Jones style of gnome.

Also, I still have not decided if the character will be male or female and that is why I have 2 lists of names. 

Please vote and let me know if you think I should play a male or female character and which name I should choose!

gnome_barbarianMale Names (with an outlandish title to match):

1. Count Throserl Baird with Ashen hair

2. Crown Prince Drimern Beattle with Golden hair

3. Emperor Nordgam Berwick with Black hair

4. Lord Gurwan Yarrow with Frost hair

5. Imperial Majesty Naferd Smybert with Blond hair

6. Knight Bornbiff Strange with Ashen hair

 

 

 

 

 

gnomerogueFemale Names (with an outlandish title to match):

1. Queen Disily Babbs with Red hair

2. Marchioness Rithia Bagnall with Fire hair

3. Countess Nisa Doggett with Blond hair

4. Crown Princess Runa Hogben with Frost hair

5. Lady Rithwisa Mabbitt with Snow hair

6. Viscountess Naina Cuss with Fire hair

51hebg88d6l_ss500_

dicemonkey-48Well, well, well. It’s been a while since I put up an Off the Shelf Review, so here goes!

Looking up at my shelf, I happened to notice “Gary Gygax’s Extraordinary Book of Names“. “Well,” says I, “I think I’ll do a little discussing of that!”

Published by Troll Lord Games and written by Malcolm Bowers, it is part of the “Gygaxian Fantasy Worlds Series” in which it’s Volume 4. The only other book I have in that series is “Gary Gygax’s Nation Builder“, which is Volume 6.

Gygax (may he ever roll 20s) didn’t write the book, as I said before. He simply oversaw the writing of the series, and he provides a foreword in each book.

The Extraordinary Book of Names is excellent. I’m just going to put that out there.

To quote Amazon, “with over 100,000 names, name generators, and more, this sourcebook is a must-have for any game designer or writer. A veritable host of nationalities and cultures are covered from Indian, Korean, and Mongol to Aztec and Mayan. From Medieval English to Spanish, from the fantastic to the mundane, from Italian, Jewish, Polynesian, and more, this extraordinary collection covers it all. Furthermore, a whole chapter is dedicated to place names and another to epithets. For the d20 enthusiast, a new core class, the Onomancer, comes to life with new rules on the magic of names and the naming conventions used by your world’s powerful magi.”

Currently, over my shoulder, my wife is rolling up names in the fantasy section at the back of the book.

I’m going to be playing a Vistani Fortuneteller (yes, we’re periling the Mists of Ravenloft) in our next game, and so I simply looked up Gypsy names. And what a plethora of names there was. I didn’t know much about gypsies, and the section gave me a lot of information about their culture, which I found interesting.

In short, it’s a great book to pick up if you want to be able to quickly come up with names for NPCs or even PCs.

Hello my lovelies… here are your much anticipated Sunday recipe.  Enjoy!

chimeracapuchincaptions-48Chimera Chicken Rotini

  • 2 boneless skinless chicken breasts
  • 2 small or 1 large sweet yellow onion
  • 2 cloves minced fresh garlic
  • 2 tsp. Garlic salt
  • 1/2 c. blush or red wine
  • 16 oz. whole wheat rotini pasta
  • Sauce

  • 12-14 oz. tomato sauce
  • 1 packet spaghetti seasoning
  • 2 tsp. crushed, dried basil
  • Directions:

    Cut chicken breasts into bite sized pieces.  Spray a skillet with non-stick cooking spray made for grilling.  In pan combine red wine, minced garlic and onion (sliced into rings).  Saute until onions and garlic are tender.  Add Chicken and cook thoroughly.  Sprinkle with garlic salt and finish browning.  While Chicken is cooking begin to boil water for pasta.  Heavily salt rotini while boiling.  Once chicken is complete add sauce and seasonings.  Allow to simmer.  As soon as pasta is al dente, drain and return to pan with chicken and sauce.  Toss to combine and completely coat pasta.  Serve immediately with parmesan cheese.

    lightswitchdicemonkey-48I know everyone out there has their “top ten of reasons you should switch to 4e” or, alternately, “top ten reasons you shouldn’t switch”. I frankly don’t care either way, but for those out there who have all those 3.5 and 3e books and think “what’s going to happen to all my books?!” Take heart:

    All your books still work.

    I’ve been going through my 3e books (all 89 of them) and I’ve found a greater level of compatibility than I previously thought. Your Stronghold Builder’s Guidebook? Still works. With little to no modification, I might add.

    Any weapons in the Arms and Equipment Guide? All it takes is adding a few keywords to the 3.0 weapon, and now it’s a 4.0 weapon. Your obscure Ultimate Prestige Classes Volume 2 by Mongoose Press?

    Okay, for that, if you aren’t into major conversion, you should probably go onto the ENWorld forums and ask for some help on that.

    But my general point is, your books are still usable and viable. It’s okay to switch.

    No, really. It is.

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