This is a simple variant designed to allow heroes to equip different parts of their body with different types of armor, and allow the DM to give out bits and pieces of magical armor as he wants. It also lends itself to the dungeon-delving look of heroes, wearing different pieces of scrap armor.

Armor pieces can be put in the following slots: Head, torso, left arm, right arm, left leg, and right leg. When an enemy attacks, he makes a preliminary d20 roll. This roll determines where the strike lands.

1-3 Left Leg

4-6 Right Leg

7-9 Left Arm

10-12 Right Arm

13-18 Torso

19-20 Head

Your AC at each location is based on how much armor you have at that location. If the attack still successfully hits, then damage is resolved as usual.

When purchasing armor, you can choose to purchase a full set, in which case, the AC applies to all parts of the body. Or, you may choose to purchase individual parts, and mix and match as you see fit.

The costs of individual components are as follows.

Left arm, right arm, left leg or right leg: 15% of full armor cost each

Torso: 30% of full armor cost

Head: 10% of armor cost

If a magical item would normally only cover one or two sections of the body, according to their description (AKA, a magical suit of armor with no helmet), the cost is split up to account for this (before mentioned suit would cost 90% of the cost, since the helmet is not included.)

This allows for a look similar to this:

So, what do you all think? I’m considering implementing it in my upcoming Living Forgotten Realms game in a few months. Comments are always welcome.